Serious Dabbler

Great Canadian Appathon

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This past weekend me and 3 friends joined the Great Canadian Appathon competition at UBC. The rules of the game is to create a game for the Windows Phone 7 in 48 hours. The 2 ways to achieve this was either through Silverlight for Windows Phone 7, or through using the XNA Game Studio. Obviously, we chose to build our game in XNA.

None of the members had any real C# or XNA experience prior to this, so we had to learn the language and framework on the fly. It was a good learning experience, but we did not manage to finish a working prototype by the end of the 48 hours. Our idea was good – too good – so much so that it blew way over the top of what can be accomplished in 48 hours. Surprisingly, there were no big problems learning and using the language or the framework, but rather lots of problems with insufficient or incomplete documentation and a finicky Windows Phone 7 emulator. Oh, and at least at UBC there were no physical Windows Phone 7s available for us to test on – the organizers couldn’t get them working, so we had to do everything through the emulator.

No matter, we ended up not submitting our game, and we are currently planning on re-coding it in Flash and releasing it for iOS, Android, Blackberry, and the Web. Hopefully in a few months you will be able to play our awesome game.



Written by jonathanasdf

March 14, 2011 at 7:46 PM

Posted in C#, Games, Life

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